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Elite Sketches by Ryst-Airasee Elite Sketches by Ryst-Airasee
Old file, back from when I was figuring out Ryst's (and female Elites in general) build. The top two rows compare my two favorite takes on the Elite's build--Reach and Halo CE. Reach because there's much more attention to musculature, and they look powerful, monstrous, and intimidating; CE because they look refined, dignified, and intelligent.

The very bottom row is the build I settled on for Ryst (which is my standard for female Elites) compared to Fallout. She's got the overall build of a CE Elite with anatomical structure (most noticeably in the legs) of the Reach Elites.

For males, I still work entirely from the Reach build.

Art is mine.
Halo/Elites/Sangheili (c) 343i, formerly Bungie.
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:iconfittlewinkers:
fittlewinkers Featured By Owner Jul 6, 2014  Hobbyist General Artist
ur really good, :) (Smile) Clap
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:iconjustinpyne:
justinpyne Featured By Owner Mar 18, 2014  Student Digital Artist
This helps a ton, thanks
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:iconshadowwingedhunter:
ShadowWingedHunter Featured By Owner Nov 7, 2013
I really like the study you have here. Reach really made the elites better than ever, though I favored the boots from three, as far as armor goes. I don't know, I feel the feet before and after reach provided better balance for a creature without a tail (Which drove me nuts watching how the skirmishers ran, no tail in back to help them balance like they would need >.<. Bloody things should have been face planting with all their weight up front like that. XD)

So I have to say, it was interesting today, finding a 'visual' guide at the book store that talked about the reason for the new differences in armor between Reach/3 and 4. the armor is a specific design from one of the elite's border colonies. One that didn't even know of the Covenant Civil war until Jul was teleported there. Most fun to learn was that the new jackals, rather than being a re-imagining, are another subspecies like the Skirmishers. Still. The idea would have been driven home better if they had all three species in the same game. Same goes for the elites.
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:iconryst-airasee:
Ryst-Airasee Featured By Owner Nov 8, 2013  Student
Haha, you're right--I never thought about the Skirmishers having a tail to counterbalance all that weight. I guess they just figured adding one would be a bit too much of a departure from the Jackals, subspecies notwithstanding.

And yeah, I agree. All those little details were just not touched on or mentioned at ALL comes off as not only confusing as to why everything looks different, but unfortunately lazy as well. 343i just didn't bother explaining everything in H4, instead relying on outside sources, which is one thing I think they definitely need to fix in upcoming titles.
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:iconshadowwingedhunter:
ShadowWingedHunter Featured By Owner Nov 8, 2013
It's really a failing on the series as a whole to leave the information in books. They really need to step up the story instead of new unnecessary plot devices like the Diadact and his forces. I would rather have seen more civil war. Especially since it has three sides now. And to help with that information, they could at least include an in-game codex. Like Mass Effect.
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:iconryst-airasee:
Ryst-Airasee Featured By Owner Nov 11, 2013  Student
Ugh yeah, I know. Aside from making the plot so convoluted that even the creators are apparently having a hard time keeping a handle on it, dealing with the Civil War would have felt MUCH more Halo and would have the added bonus of leaving the Forerunners still a mystery, which I feel like was really key  to the basic vibe of Halo. Also it would allow them to keep key characters like Thel and Rtas in the picture instead of them suddenly being absent. An in-game codex would also have been a good idea. Your opinions, I like them.
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:iconshadowwingedhunter:
ShadowWingedHunter Featured By Owner Nov 11, 2013
Thank you. I have a lot of time to form them, and games to inspire them XD.  Anyway. I think the universe would have been bettered by the civil war's explanation and the return of old characters, instead of cutting -all- of the old characters except the chief. While I like that they tried to slip a bit more story in with the Chief and Cortana talking during the missions, I also think it was lost on most people, and in fact the writers, who did not use it to fill in the blanks for the player that ignores the outside sources. It wold have been very easy for Cortana to access the ship's records after they were aboard the Infinity, and help fill in the blanks for the Chief. Instead, they just did what Halo has always done: Here's your enemy, they don't like us. Shoot them.
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:iconsomekindaspy:
SomeKindaSpy Featured By Owner Jan 17, 2013
I agree with the description, but I have to say that my favorite depiction of elites is the Halo 3 elites.
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:iconmonkaustin:
MonkAustin Featured By Owner Oct 30, 2012  Hobbyist Traditional Artist
Man I love how you do it like that, the way you do their body structures
GO DIE HARD HALO FANS WAHOOOOOOOO
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:iconmuddytiger:
MuddyTiger Featured By Owner May 22, 2012  Student Digital Artist
It's interesting to see how others draw their elites, ya know?:giggle:
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:iconryst-airasee:
Ryst-Airasee Featured By Owner May 24, 2012  Student
Yeah, I know! I love seeing how people start their sketches, you can learn a lot.
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:iconcfowler7:
cfowler7 Featured By Owner May 7, 2012  Hobbyist Digital Artist
thanks for this, it will help me for when I want to draw my own ^^
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:iconsniperwolf117:
Sniperwolf117 Featured By Owner May 1, 2012  Student Traditional Artist
Doesn't a female elite look like the one that comes out in halo legends? I've seen alot of people try and make them like the elites in all the games.
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:iconryst-airasee:
Ryst-Airasee Featured By Owner May 1, 2012  Student
It was admitted that those Elites were non-canonical and that the artists took liberties with her design in order to make her "more relatable", which is absolutely ridiculous. Many artist make them look similar to their male counterparts because obvious secondary secondary characteristics such as breasts and hair don't make sense on an alien that has been classified as saurian.
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:iconsniperwolf117:
Sniperwolf117 Featured By Owner May 2, 2012  Student Traditional Artist
Lol idk what you just said xD still ill take your word for it :3 even so though wouldnt they be skinnier and more "feminine" inna way :3? Such as the spartans wives in 300 :P *thats what it reminds me of* still i hope you take this as creative criticizm because im curious as hell xD
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:iconryst-airasee:
Ryst-Airasee Featured By Owner May 1, 2012  Student
*secondary sex characteristics, not secondary secondary lmao my bad
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:iconminorelite:
MinorElite Featured By Owner May 1, 2012  Hobbyist General Artist
good job ^^
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:iconryst-airasee:
Ryst-Airasee Featured By Owner May 1, 2012  Student
Thanks~
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:iconminorelite:
MinorElite Featured By Owner May 2, 2012  Hobbyist General Artist
your welcome ^^
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:iconae-lit:
ae-Lit Featured By Owner May 1, 2012  Student Interface Designer
This is cool :)
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:iconryst-airasee:
Ryst-Airasee Featured By Owner May 1, 2012  Student
Glad you think so :>
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:iconlykenzealot:
LykenZealot Featured By Owner Apr 30, 2012  Student General Artist
Epic! :D
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:iconryst-airasee:
Ryst-Airasee Featured By Owner May 1, 2012  Student
Thanks~
Reply
:icondragonlover030393:
dragonlover030393 Featured By Owner Apr 30, 2012  Hobbyist Writer
wicked awsome! is it okay if i use this as reference so i can draw better elites?
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:iconryst-airasee:
Ryst-Airasee Featured By Owner Apr 30, 2012  Student
Yes! Sketch away. :>
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:icondragonlover030393:
dragonlover030393 Featured By Owner Apr 30, 2012  Hobbyist Writer
Thanks!
Reply
:iconatlas231:
Atlas231 Featured By Owner Apr 30, 2012
Reach's elites just looks horrible if you ask me.

They defenitley had the best design with Halo 2.
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:iconryst-airasee:
Ryst-Airasee Featured By Owner Apr 30, 2012  Student
Unagreed on both points! Halo 2 tried squashing the Elites down to fit the Spartan models, which gave them a really unfortunate hunch-back appearance. I also didn't really like how their faces were designed. They didn't look intimidating at all. Reach Elites were designed not only to go back to their roots but to capitalize on their difference from humans. So, without being tied to a certain size standard, Bungie was finally able to embrace the raw, powerful side of the alien--and did so very successfully, imo. They look taller, faster, and stronger. It was good creature design.
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:iconmiharuakimoto:
MiharuAkimoto Featured By Owner May 4, 2012  Student
Hunch-back? A bit more than H1, but not as much as in later games. Reach elites' design is overall pretty cool, I find the feet funny, though.

I don't like the thought of them being too monstrous, showing teeth, being hunched over and all buffed, and growling like a beast doesn't fit with them being a more advanced species.
(I'm really hating the Halo 4 ones >_<)
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:iconryst-airasee:
Ryst-Airasee Featured By Owner May 4, 2012  Student
H2 is what started it, part of why I take issue with the design, though you are right--H3 definitely took it a little further, though I still prefer the detail of that design to H2's.

I think Reach portrayed them monstrous and intimidating, but not to the point of being feral or beastly just because of how they moved and communicated with each other. You definitely get a very different sense from them than you did when you were fighting, say, the Brutes.

I agree, the Halo 4 ones look awful, both their armor design and their design/anatomy. Really unfortunate. :/
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:iconmiharuakimoto:
MiharuAkimoto Featured By Owner May 5, 2012  Student
Yeah, they seem smart and fast in Reach. I definitely enjoy fighting elites more than brutes.

We'll see how the game turns out to be. Probably lots of 'epic' stuff, explosions, and a weird story xD
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:iconatlas231:
Atlas231 Featured By Owner Apr 30, 2012
All Bungie did with Reach is completley mess up thier own lore, lol. HRINC, as it's always.

A completle disaster...
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:iconryst-airasee:
Ryst-Airasee Featured By Owner Apr 30, 2012  Student
The Elite lore is fine, Reach is a prequel to all the other Halo games so it makes sense for them to be on the enemy side again.

If you're talking about the discrepancies between the novel and the game, Bungie stated awhile ago that games always take canon priority, so they were "rewriting" the lore in the way, rather than "messing it up". But either way, canon is not what I'm arguing for here. I'm coming from an aesthetic/creature design viewpoint. Reach presented the Elites as Bungie originally envisioned them, and that's why the design worked.
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:iconatlas231:
Atlas231 Featured By Owner May 1, 2012
Well I rather not have the elites be a brute clone.

Bungie pulled a C&C4/Star Wars with Halo, complete herpderp.
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:iconryst-airasee:
Ryst-Airasee Featured By Owner May 1, 2012  Student
LOL that just doesn't make any sense at all. Their builds are completely different. Nice try though.
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:iconatlas231:
Atlas231 Featured By Owner May 1, 2012
It does indeed, its how gaming design works.
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:iconryst-airasee:
Ryst-Airasee Featured By Owner May 1, 2012  Student
No. Like. Literally the Elites look NOTHING like the Brutes. You can't even support that argument with any facts lol, you're just being all, "...BUT NO!" and expecting to somehow convince me when I've taken pains to break these guys down so that I can draw the better.
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